In some ways, misleading
In some ways, the game play is misleading, especially by the pictures. There is no user based exploration or interaction - everything is basically on rails. After you defeat a foe, there is a chest... and IF you can click it in time and the iphone registers it, you will open it for a new temp letter. This is one area that SHOULD have been automatic. The how-to and help files are surprisingly sparse on this point, as well as the (non)purpose of the post stage treasure. I would have preferred more rpg elements, like a store, or equipment, etc...
Jingseng about
Dungeon Scroll